prompt:Press the spacebar to see the way the original voxel. Press the "Edit Bone Weight" button to begin setting up the bones of the right weight.After adjusting the position of the bones, select each bone, the bones begin to set the right weight.The correct position of the bone exemplary of: child node can also increase bone, where the bone added tail and wings. If necessary, add a child node bones "Add Child Bone" button.(6) set up this skeleton position, press the Refresh button. (3) disposed Head head bone (4) disposed next to the left shoulder LeftShoulder bone, bone initially checked by default image set, image set automatically right shoulder. the following steps: (1) provided at the hips bones corresponding character position. The bones adjust to the appropriate location.Press the "Edit Bone Position" button, which is used to edit the position of the bones. asset, skeletal shape follows (5) SD Human.asset, skeletal shape follows asset, skeletal shape follows (3) Maximum Humanoid (Mecanim) Unity5.6.o or later.asset, skeletal shape follows (4) Mi nimum Humanoid (Mecanim). (1) there are four different bones selected. is provided in the middle of the center coordinates of the bottom of the voxel model.
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